Game Design

Language Arabic
Start Date 22/12/2019
Duration 0 weeks
Effort 6 hours
Level Entry Level

Video games are among the most important entertainment aspects of our generation exceeding movies, books, and television from a revenue and cultural significance standpoint. This course aims to provide an academic and theoretical basis to allow the participant to understand video games, their history, how they’re designed, why are they fun, the game development industry and how to get a job in that industry.

What You Will Learn

  • Video Games history
  • Video games genres
  • Game design and the role of the game designers
  • Game mechanics
  • Level design
  • Prototyping
  • Narrative design
  • Playtesting
  • Balancing
  • Games industry-main concepts
  • Structure of a development team
  • Documentation
  • How to get a job or get started in the industry

Instructors and Team

Fawzi Musmar
Fawzi Musmar

Fawzi is a Creative Director, Game Designer, Leader, author, public speaker and retired e-sports player that has been in the gaming industry for over 16 years in a career that spanned the Middle East, New Zealand, Japan and Europe working for companies such as DICE (EA), King (Activision Blizzard), Gameloft and Atlus Ltd to name a few. As a Game Designer / Director he has worked on over 20 titles that have been enjoyed by millions of players worldwide most notably games in the Candy Crush Franchise, Persona Franchise and many more. As an author, he wrote the first-ever textbook about game design in Arabic: Al-Khallab on the art of game design. He’s a columnist at Pocket Gamer Arabia, and blogs frequently about game design and the business of making games.

Course Provider

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